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Ignotus - Capstone Project

September 2021 - April 2022

Ignotus Logo_White(shadow).png

Sizzle Reel

Design Intention

At the onset of the capstone project, we wanted to design something that met the following three design pillars.

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A visually unique environment, abilities that change how you interact with the environment, and a responsive character controller

By focusing early on mechanics and creating an intuitive character controller, we were able to meet these design goals.

What I Did

Documentation

I was responsible for writing the majority of the documentation required for bi-weekly milestones.

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This included the project production plan, gantt chart, master schedule and playtest reports.

UI

I designed and implemented the final versions of the main menu and pause menu.

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Documentation

Master Schedule

Gantt Chart

Project Plan

UI

Pause Menu

Controls Screen

More Information to Come Soon!

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