top of page
Hannah McIntear
Game Designer
Ignotus - Capstone Project
September 2021 - April 2022
Sizzle Reel
Design Intention
At the onset of the capstone project, we wanted to design something that met the following three design pillars.
​
A visually unique environment, abilities that change how you interact with the environment, and a responsive character controller
By focusing early on mechanics and creating an intuitive character controller, we were able to meet these design goals.
What I Did
Documentation
I was responsible for writing the majority of the documentation required for bi-weekly milestones.
​
This included the project production plan, gantt chart, master schedule and playtest reports.
UI
I designed and implemented the final versions of the main menu and pause menu.
​
​
Documentation
Master Schedule
Gantt Chart
Project Plan
UI
Pause Menu
Controls Screen
More Information to Come Soon!
bottom of page